The company’s mission is to give people the power to build community and bring the world closer together.
Our global teams are constantly iterating, solving problems, and working together to empower people around the world to build community and connect in meaningful ways.
Together, we can help people build stronger communities — we're just getting started.
This team will focus on delivering the company’s vision through Augmented Reality (AR) by driving the state of the art forward with breakthrough work in computer vision, machine learning, mixed reality, graphics, displays, sensors, and new ways to map the human body.
Our chips will enable AR devices where our real and virtual world will mix and match throughout the day.
We believe the only way to achieve our goals is to look at the entire stack, from transistors, through architecture, to firmware, and algorithms.
We are currently seeking a contractor to help develop, execute, and profile AR software with focus on graphics to guide our graphics pipeline architecture and development work.
The successful candidate will be able to build and acquire 3D applications and transform them into workloads that can be used by our internal tools.
The ideal candidate should have experience with creating, executing and profiling graphics for 3D games and applications.
The candidate will also help with building automated tools and flows needed to acquire and transform graphics content into a suite of AR use cases.
*Key Responsibilities*
* Develop, modify, debug, profile AR software by using Unity C# script and shader, and C++ with native Graphics API, with focus on AR graphics workload and experiences.
* Execute and profile the AR graphics workloads on AR prototyping systems and existing mobile and XR consumer devices.
* Build automation framework for graphics system analysis.
* Collaborate closely with AR experience designers, software engineers, graphics architect / system engineers to analyze and improve the end-to-end graphics stack.
*Minimum Qualifications*
* C/C++ programming skills with Graphics APIs like OpenGL, Vulkan or Direct3D GPU Shader programming experience, like GLSL, HLSL, etc.
* Background in Unity or Unreal gaming engines with script and shader programming experience.
* Familiarity with modern Graphics Pipeline, software stack and performance profiling tools.
* Strong experience in 3D graphics development, execution, and profiling.
* Knowledge of scripting languages (Python, Perl) and experience with automation of workload execution and profiling.
* Results oriented, self-motivated, proactive with demonstrated creative & critical thinking.
* BS in Computer Science/Engineering or equivalent.
*Preferred Qualifications*
* Experience with VR/AR development, like Oculus VR and Hololens AR apps and games.
* Experience with analyzing graphics pipeline performance in mobile, PC or game console products.
* Background in Unity content generation pipeline Ability to operate autonomously, with only high-level direction.
LW378
Job Types: Full-time, Contract
Pay: $75.
00 - $88.
00 per hour
Expected hours: 40 per week
Benefits:
* Dental insurance
* Health insurance
* Health savings account
* Life insurance
* Paid time off
* Retirement plan
* Vision insurance
Schedule:
* 8 hour shift
* Monday to Friday
Application Question(s):
* Do you have AR/VR gaming and application development experience?
* Do you have strong experience in 3D graphics development, execution, and profiling?
* Do you have a background in Unity or Unreal gaming engines with script and shader programming experience?
* Do you have experience with modern Graphics Pipeline, software stack and performance profiling tools?
* Do you have Graphics domain knowledge and graphic API experience(DX/GL/Metal, etc)?
Education:
* Bachelor's (Required)
Language:
* English (Required)
Ability to Commute:
* Redmond, WA (Required)
Ability to Relocate:
* Redmond, WA: Relocate before starting work (Required)
Work Location: In person