*Job description*
*NOTE:* W2 hourly only, no C2C please.
*NOTE*: This is a remote role, US-based candidates only.
*NOTE*: No sponsorship is available for this role, now or in the future.
Please do not submit candidates that require sponsorship.
*NOTE*: Ideal candidates would come from Epic Games, Paradox, or firaxis games.
*Lead Build Game Engineer*
We are looking for a Lead Build Game Engineer to work with one of its long-time clients located in the Seattle area on a team that develops many of today's top video game franchises.
*The candidate:*
Must have a strong background building and operating large scale build infrastructure.
We’re looking for someone with strong communication skills and a self-driven approach to work.
The ideal candidate understands AAA game development (NOTE: this is ABSOLUTELY REQUIRED), enjoys collaborating with internal and external partners, and has a track record for delivering high quality infrastructure with a passion for operational excellence.
NOTE: A qualified applicant must have experience developing and maintaining large scale, reliable, secure build services and the tools needed to use them.
*Responsibilities*
Responsible for our build infrastructure including ability to produce roadmap, estimate time and cost required to accomplish new features, improve automation, increase reliability and improve observability.
Operate and maintain build infrastructure used across the game/franchise portfolio.
Provide troubleshooting and timely resolution of system, network, and infrastructure problems.
Be available for 24x7 on-call rotations.
*Qualifications*
8+ years of professional experience in AAA scale Unreal Engine game development
Automated CI/CD pipeline (e.
g.
, Azure DevOps (preferred), Jenkins)
Content Tools and Pipelines
4+ years experience with scripting languages (python, bash, ruby, etc.
)
4+ years experience with compiled object oriented languages (C++, Go, C#, etc.
)
4+ years experience administering Perforce source control systems
4+ years experience building infra on Azure or AWS
Expertise in implementing automated unit and integration tests
Strong verbal and written communication skills, problem solving skills, customer service and interpersonal skills.
Strong ability to work independently and manage time efficiently.
*Bonus skills*
Deep understanding of Unreal Engine’s build pipeline and asset management systems
Experience supporting Perforce based CI/CD pipelines
Experience in working with non-engineering disciplines
Experience in working with remote teams
Experience with infrastructure tools like Kubernetes and Docker
Job Type: Full-time
Pay: $100.
00 - $110.
00 per hour
Expected hours: 8 per week
Schedule:
* 8 hour shift
Work Location: Remote